Thursday, January 29, 2015

IK Lock

This is post is really from last semester but I thought it would be fun to share here.  Inevitably when working on any long form project in CG, particularly in Maya, things like to break.  I haven't done a good job cataloging all of my  digital fumbles thus far but this is certainly the worst I've encountered.  We've discovered that something got changed between Maya 2014 which the character was rigged in and 2015 which I'm animating in causing certain rigging nodes to behave in strange ways.  So for some reason, my poor girl's leg IK locks up and won't bend at the knee.  Fortunately I found a work around but it does create some funky walks.

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