This blog will serve as a repository for the research and development of the progress of my thesis film animation.
Thursday, February 19, 2015
NPR Rendering
Now that I'm attempting an entirely new rendering style for the film, I've had to switch to a rapid fire r&d mode to get the film looking halfway decent. I started with exploring a ramp node tied to the facing ratio of a sampler info node to achieve some of the bold rendering effects. I pushed it even further by creating multiple levels in the ramp to give a little more definition and then overlay a normal pass in after effects to differentiate the color on each individual polygon face. Here's a look at a sample shading network with a texture where I plugged the ramp into the color offset channel of the file texture.
Monday, February 2, 2015
Change of Plans
I spent the better part of last week rendering my first full shot from the film and the realization I came to was that I was not going to be able to render the film in time for graduation. I had to come to a compromise on the rendering style that would economize the time and resources I have left to complete the film.. I've decided to achieve a low-poly, geometric non-photoreal style which renders quickly and allows me to focus the remainder of my time on the animation. Below is a test render of the new direction I'm heading in.
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