Thursday, February 19, 2015

NPR Rendering

Now that I'm attempting an entirely new rendering style for the film, I've had to switch to a rapid fire r&d mode to get the film looking halfway decent.  I started with exploring a ramp node tied to the facing ratio of a sampler info node to achieve some of the bold rendering effects.  I pushed it even further by creating multiple levels in the ramp to give a little more definition and then overlay a normal pass in after effects to differentiate the color on each individual polygon face.  Here's a look at a sample shading network with a texture where I plugged the ramp into the color offset channel of the file texture.


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